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1. Station Cleanup - in Player Features and Ideas Discussion [original thread]
Although that sounds very nice to have, I see no reason to implement it other than your lazy. I'm also guessing your not into trading or indy stuff as this could be used for sooo much more than just cleaning up. Think about all the people that buy...
- by Limited Isolation - at 2009.07.08 22:04:00
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2. standing - in Missions & Complexes [original thread]
so no one knows this? isn't there some cut off till its unrecoverable? I was just curious if I had hit that or not.
- by Limited Isolation - at 2009.07.07 10:16:00
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3. standing - in Missions & Complexes [original thread]
I have -6.8 blood raider -5.27 gurista -5.18 sansha not including skills. My question is, is this permanently broken with absolutely no fix? I don't think any other faction will give bonus to these 3. Is there anything I can do to fix it like even...
- by Limited Isolation - at 2009.07.06 23:49:00
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4. Skills for corporations to train? - in Player Features and Ideas Discussion [original thread]
I wouldn't mind seeing corps having value. Although they shouldn't mod players at all, nothing should mod skill training or player ability. It is too game breaking and give noob corps a even harder time and well established allaince a even easier ...
- by Limited Isolation - at 2009.07.06 19:46:00
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5. please remove local - in Player Features and Ideas Discussion [original thread]
yeah I really don't see a reasonable change to this happening, this is a mechanic that if changed would have a drastic change on how the game is played, that combined with it being a very controversial topic. In the end for the roaming people its...
- by Limited Isolation - at 2009.07.06 19:38:00
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6. Ok stay with me (sp idea) - in Player Features and Ideas Discussion [original thread]
only if you trained at your slowest attribute and had a training reduction on top. also it would have to be something you queued and expired so you couldn't just turn it on and forget about that character.
- by Limited Isolation - at 2009.07.06 19:30:00
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7. the miner needs some love and care - in Player Features and Ideas Discussion [original thread]
The problem with changing mining is it is a PVP based money making. What this means is if you were to increase mining yield in anyway more people would mine because it is more profitable which would just increase supply and in the end would decrea...
- by Limited Isolation - at 2009.07.06 19:23:00
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8. Freighter/Jump freighter ship bay - in Player Features and Ideas Discussion [original thread]
I think they should just make a new ship for this job. Although the orca is pretty good for this, and if your not in high sec there is the carrier. So I don't see a huge demand for it.
- by Limited Isolation - at 2009.07.06 19:11:00
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9. Corp-defined Certificates - in Player Features and Ideas Discussion [original thread]
I would like to see this, although I prob would not bother with it I think it would be a usefull mechanic for a lot of corps
- by Limited Isolation - at 2009.07.06 19:08:00
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10. new graphics - in Player Features and Ideas Discussion [original thread]
That would be cool if this was already in the works and would make sense to be coming in the sov expansion. Do you think planets will be used for anything in the next expansion like a mechanic where you have to take and hold planets?
- by Limited Isolation - at 2009.07.06 19:04:00
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11. Wormhole Stabilization Module - in Player Features and Ideas Discussion [original thread]
although it would be cool to see a wormhole alliance I think its game breaking. If you could set up that much infrastructure into wormholes you would gain the ability to farm wormholes all the time. This would probably be more profitable then livi...
- by Limited Isolation - at 2009.07.06 19:00:00
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12. new graphics - in Player Features and Ideas Discussion [original thread]
I know ccp is constantly making and adding new graphics which I greatly appreciate, my suggestion is what they should change next. I really think planets and moons need a face lift. Couldn't we have some earth like planets too with clouds and wate...
- by Limited Isolation - at 2009.07.06 18:51:00
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13. Wormhole Stabilization Module - in Player Features and Ideas Discussion [original thread]
I thought the idea of wormhole space was that it is un settle-able. I don't think people should be allowed to build infrastructures in wormhole space. I would hate to see a alliance set up and hold a string of wormhole space.
- by Limited Isolation - at 2009.07.06 18:46:00
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14. New Player Experience - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x Edited by: NightF0x on 24/02/2009 08:23:08 Originally by: Limited Isolation wall of text To me it sounds like you were the sole reason that 6 of your 7 friends left Eve and not the new player experi...
- by Limited Isolation - at 2009.02.24 18:53:00
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15. New Player Experience - in Player Features and Ideas Discussion [original thread]
So, I've been playing for about 9 months now and have 2 accounts and have realized that probably the biggest problem I see on a personal level in EVE is in the new player experience. I'm not here with some big idea on a feature to solve it (cause...
- by Limited Isolation - at 2009.02.24 06:56:00
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16. T3 and SP - in Ships and Modules [original thread]
What is the deal about losing SP when you lose a t3 ship? Doesn't that defeat any pvp purpose of t3? I'm a little confused on this, is this gonna be some kind of pve cruiser?
- by Limited Isolation - at 2009.02.11 18:32:00
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